![]() ![]() Note that this FAQ only covers the main game, as I didn’t go deep into maxing out Lv 200 characters for the DLC Dungeon or what-not. Everything in this game can be overcome on any difficulty with enough grinding and the proper spec setup, and there is no penalty for retrying – it’s very friendly, even if the difficulty curve is sharp on boss battles. #FFT WAR OF THE GODS FULL#This is not a full step by step FAQ, this is just tips and hints to make understanding the game easier. Here is a brief overview of the game system, with references to how it is different from some other similar games like those mentioned above. There are zero missables in the game, you can always go back to do things later, including picking up treasures on endboss maps. The game is divided into chapters, with episodes for each, but nothing is blocked off by moving the plotline forwards. If you have enjoyed games like FFT, Disgaea, and Fell Seal, this game is definitely up your alley. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.God Wars: Future Past is a very Final Fantasy Tactics-like game, recently re-released for modern consoles. We suggest you try the article list with no filter applied, to browse all available. No articles were found matching the criteria specified. Some new "God Units" appear in random battles All enemy generic units such as Squire or Chemist have been replaced in every battle by their "God" counterparts ![]() All the battles have been carefully changed so that all enemies are the same level as the player's party, including random encounters Monsters have their secret monster skill ability now in their skill set Zodiac summon spell can be learned by "God Summoners" Spells for Math Skill are Cure 1 & 2, Regen, Esuna, Fire/Bolt/Ice 1 & 2, Poison, Float, Reflect, Demi 1, Pray Faith, Zombie, and Dispel Magic ![]() Math Skill has been reduced in power and many spells have been cut from the arsenal All jobs for both player and foe are unlocked right at the start of the game Monsters are no longer able to join the player's team they are now "God Monsters" with double their original stats and +3 move and jump Zodiac Beast bosses are now pumped up and deadly All enemy special jobs have double their regular stats New Jobs, the "God Units", powered up versions of their generic cousins (double stats) Gear is equipped "smartly" by the enemy AI All weapons, shields, head wear, armors, and accessories are now worn by the enemy at half the original values All abilities cost 0 Job Points are 100% learned by both the player and enemy If you love Final Fantasy Tactics gameplay and want to experience things in a crazy and random fashion against enemies that will never be the same every playthrough, play War of The Gods. It is not meant to be a difficulty mod, but due to the nature of randomization some fights can be generated with extra difficulty. The AI is able to equip any item in the game, randomly, and enemy units have x2 stats in strength. In War of The Gods, every skill in the game costs 0 JP and every job is open to both the player and the AI. #FFT WAR OF THE GODS MOD#This is a mod for Final Fantasy Tactics which recreates the War of The Gods challenge rules. ![]()
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